Optimization: General – ShiVa Engine
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ShiVa Knowledge Base: Optimization: General
Single drawcall skybox
Z order and Material priority
Precompiling shaders
Local API and tables
OpenGL ES 1.1
OpenGL ES 2
GPU skinning
QPC Timing
Normal map compression artefacts
The Relationship between Subsets, Dynamic Lights and Drawcalls
Tweets by @ShiVaEngine
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