Scene-wide auto batching by name
This is a code sample to show you how to check your scene for models of the same name and batch them together automatically.
First, create a new object (platform). You can name it anything you want, but for the sake of this tutorial, we have named our model PlatformStatic. You can add Attributes like the Collider Attribute if you want, but controllers (Ai, Dynamics, …) are not allowed for batching.
Next, execute this code after your scene has been loaded, e.g. in the onInit() handler of your main AI:
-- Batching local name = "PlatformStatic" local hGroup = scene.createRuntimeObject ( hScene, "" ) for i=0, scene.getObjectCount(hScene)-1 do local obj = scene.getObjectAt ( hScene, i ) local nameFull = object.getModelName (obj) if (string.compare ( string.getSubString ( nameFull, 0, string.getLength(name ) ), name ) == 0) then object.setParent ( obj, hGroup, true ) end end local hCombined = scene.combineRuntimeObjectsGroup ( hScene, hGroup ) --scene.destroyRuntimeObject ( hScene, hGroup ) object.setVisible (hGroup, false ) object.setVisible (hCombined, true )