Blender (animated) – ShiVa Engine

Blender (animated)

Your model and armature need to be at pos 0.0.0, rotation 0.0.0 and scale 1.1.1:
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Your model needs a root bone at pos 0.0.0, rotation 0.0.0 and scale 1.1.1. ALL bones that do not have parent need to be link to this root bone.
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Textures need to be linked with a relative path:
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ShiVa animation is at 60 fps standard, so you need to set animation at 60 fps in blender. Don’t forget to start your animation at frame 0 too.
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Before export, you need to reset your armature position. This is a common error: If you fail to do this, you will have the armature position posed as frame and your armature structure will be misplaced.
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