
Recently updated repositories
shiva_githubProjectList | A list of ShiVa-related 3rd party projects on GitHub and similar sites |
shiva_inputTesters | A collection of small apps for testing input devices |
shiva_resource_materials1 | A set of 20 standard ShiVa materials |
shiva_ai_tweener | User AI for smooth transitions |
shiva_plugin_mfi | A plugin that lets you use Apple-certified MFI controllers with your ShiVa games |
shiva192_book | Shando's legendary ShiVa Book for ShiVa 1.8 to 1.9.2 |
shiva_flash_demoXML | 2012 demo of ShiVa Flash <-> XML/PHP interaction to send high scores |
shiva_flash_demoJS | 2012 demo of Engine <-> Flash interaction through JS |
shiva_flash_demoAS3 | 2012 demo of ShiVa <-> Flash AS3 interaction |
shiva192editor_sample_classicAdditional | This repo contains a collection of classic ShiVa 1.5 to 1.9 demos from the years 2006 to 2011 |
shiva192editor_sample_classic | This repo contains a collection of classic ShiVa 1.9.2 demos that came pre-installed with the editor |
shiva20editor_example_binaryModules | Example demonstrating the use of DLL, DYLIB and SO modules inside the ShiVa 2.0 Editor, C++/Lua integration |
shiva_plugin_steamworks | Steam SDK integration for Shiva 3D game engine. |
License
Most of the projects you find in our repositories are licensed in a similar way. The Lua code inside ShiVa AIs, our C++ plugin code, scripts and instructions are usually MIT, meaning that permission is granted, free of charge, to any person obtaining a copy, to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software. However, all the art assets carry the restrictive copyright of their respective owners and may not be used in public projects without written permission of their owners. If 3rd party code, libraries, assets etc, are involved (e.g. SteamWorks, LEAP, Apple frameworks), you are responsible for familiarizing yourself with the respective copyrights, EULAs, etc.