Learn how to use the cache and system APIs to stream remote videos, textures, and game content to your ShiVa application!
Changing a level scene is just one line away with application.setCurrentUserScene. But can you do it the elegant way?
Thanks to the UAT 1.4, you can now create project builds. Read this tutorial to learn how to modify ActionScript documents and add a whole new level of interactivity to your ShiVa Flash application!
Here is a very easy to use sample of script to get an xml. Instead of using states, I recommend using handlers…
In a game, you can download a stk file containing another game and launch this second game. This tutorial explains how.
This tutorial learns how to create a similar selection like RTS games. That’s use HUD, AI, scenes and models notions.
Asked thousand of time, this question has no clear answer. Here is an interesting listing of polycount from famous games like Quake, Unreal, MGS Half-life, etc.
This document is a making-of / tutorial for our latest technical demo called The Hunt.
The purpose of this demo is to present the capabilities of the ShiVa engine in terms of rendering, features and performance.
This tutorial explains how to improve performances, on IPhone necessarily but also on computer, by reducing the number of draw calls and the CPU usage.