Mixamo is a 3D character animation service that makes the end-to-end character animation experience faster and easier. Here is an article on how to use it with from 3dsMax to ShiVa.
This article will teach you how to use precomputed lightmap in ShiVa Editor. The example uses multiples UV sets objects, precomputed and dynamics lightning mixed.
Asked thousand of time, this question has no clear answer. Here is an interesting listing of polycount from famous games like Quake, Unreal, MGS Half-life, etc.
Enable Hi quality rendering in your game.
Sublime your creation using normal maps, specular map, glow map, multi-point lighting and put it in an osv to share.
This document is a making-of / tutorial for our latest technical demo called The Hunt.
The purpose of this demo is to present the capabilities of the ShiVa engine in terms of rendering, features and performance.