Building on all the previous tutorials, we are going to put everything we have learned to the test by integrating Google AdMob into our test project. Since it is currently one of the most popular ways to monetize your game, we will be looking at video rewards specifically.
iOS 11 has been released and 32 bit app support has officially been dropped. Do you need to update your ShiVa-powered games on the AppStore? Are games built for iOS 11 apps backwards compatible? Let’s find out.
In today’s multiplatform world, developers must not only adapt their games for different operating systems, NDKs, App Store rules and input methods, but also account for major technical differences between the platforms.
According to Google’s rules, the APK file of an Android app must not be bigger than 50 MB. Sometimes, that is just not enough. In this tutorial, you will learn how to make your big applications fit for the Google Play store by creating additional packages and caching them dynamically with ShiVa!
Starting with ShiVa 1.9.2 and the Authoring Tool 1.4, we greatly improved Android plugin development. Include JAR files in plugins and create self-contained plugins in C/C++ and Java code for Android with ShiVa!