We are happy to announce the release of ShiVa 2.0 beta 3, an important milestone on the road to the first official 2.0 release. It has taken us several months to complete this beta update, and we hope you start downloading and testing it as soon as your schedule allows!
Google recently released a Chrome browser update that sparked some controversy in the game development world. Starting with Chrome 42, plugins that were previously considered standard are being disabled by default, due to the underlying NPAPI being phased out towards the end of the year. This change affects technologies such as Java, Silverlight, Unity3D as Read the full article …
Some weeks ago, we promised you an HTML5 demo of ShiVa 2.0’s newly integrated PBR feature. We finally managed to port the fresh code to our WebGL engine, and so without further ado, please enjoy our demo!
We have often stated that ShiVa 2.0 will primarily be an Editor update: better workflow, faster texture and asset processing through multithreading, better UI with customizable Editor modules, a new Editor API to control your game creation process, and so forth – but there was one question we have always avoided answering.
We are very happy to announce that ShiVa 2.0 beta 2 has been released today! It comes with several new modules, a first version of our new Editor API with thousands of new functions and constants, engine updates and tons of bug fixes.
Dear ShiVa Community, we wish you all a happy Holiday time and a successful 2015! May your hopes and dreams for the New Year come true while making great games and applications with ShiVa.
This July, Prince of Persia® The Shadow and the Flame has been released for iOS and Android devices. It is a remake of the classic game Prince of Persia 2, reinvented for the touch screen, enhanced with with an overhauled combat system and spectacular 3D graphics. Did you also know that this game was developed Read the full article …