Blog – ShiVa Engine

Category Archives: Blog

ShiVa extensions, plugins and projects on GitHub

For a few months now, we have been moving all our free plugins, samples and demo builds from the store onto GitHub. You can find us at github.com/ShivaTechOfficial, or simply visit our self-updating page at shiva-engine.com/github.


New plugin headers for 64bit

As you might know, Lua has only one built-in data type for numbers of any kind called number. This datatype can be used to represent any numeric type from integers to floating point numbers. In order to interface with C/C++, ShiVa offers the functions .Get/SetNumberValue() which, until now, always returned a 32bit float. The day Read the full article …


ShiVa News for Spring 2019

For the last few weeks, we have made significant changes to our online services, servers, licensing system, beta program and store. Learn what’s new in the world of ShiVa for Spring 2019!


ShiVa beta DRs going public

ShiVa 2.0 betas currently follow a fixed release model. Every few months, you get a new version with new features and bugfixes and a new number at the end. Testing and packaging each release takes up a considerable amount of time, and we always ask ourselves


Thoughts on the deprecation of OpenGL on macOS

Last Monday, Apple kicked off their annual WWDC event with the usual keynote talk, where they previewed the updates to their 4 operating systems macOS, iOS, watchOS and tvOS. Apart from the Apple Watch, ShiVa runs on all these platforms, so we have to keep a close eye on all changes.


Happy Holidays 2017! ShiVa 2.0 beta 9 is here

Dear ShiVa Community, we are happy to announce the release of ShiVa 2.0 Beta 9, just in time for the holiday season! While this is mostly a maintenance release, it still comes with a number of important updates which you should definitely try out.


Tables with tables in tables

ShiVa is a C++ engine with a Lua scripting interface. While this works great for calling API functions, it does have its pitfalls when it comes to organizing and storing data. Since tables are the main (in fact, the only) data structuring mechanism in Lua, these pitfalls become especially apparent when trying to combine ShiVa Read the full article …


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