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ShiVa News for Spring 2019

For the last few weeks, we have made significant changes to our online services, servers, licensing system, beta program and store. Learn what’s new in the world of ShiVa for Spring 2019!


ShiVa beta DRs going public

ShiVa 2.0 betas currently follow a fixed release model. Every few months, you get a new version with new features and bugfixes and a new number at the end. Testing and packaging each release takes up a considerable amount of time, and we always ask ourselves


Simple Setup Guide to ODE Cars

Cars are among the most complex physics objects you can create in your game. Although you only need 4 joints, the number of variations on suspension, engine power, friction, and so on are nearly endless. Before you can experiment with your car to find the perfect balance, you first need to understand how to set Read the full article …


FOV, Aspect Ratio and HUDs

Developing cross platform games confronts you with a large number of operating systems, processor architectures, graphics APIs and input methods. But don’t forget about all the different screen sizes, orientations and aspect ratios, which you need to take into account for FOV and HUD design!


Thoughts on the deprecation of OpenGL on macOS

Last Monday, Apple kicked off their annual WWDC event with the usual keynote talk, where they previewed the updates to their 4 operating systems macOS, iOS, watchOS and tvOS. Apart from the Apple Watch, ShiVa runs on all these platforms, so we have to keep a close eye on all changes.


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