This week, we are going to delve into a way to store your environment save data on a remote server using PHP and MySQL. But first, we will have a closer look at the Environment tab in the Game Editor.
Last week, we introduced the fundamentals of working with ShiVa’s networking and wrote a simple program that connected to a remote server session. This week, we are going to build a simple chat application that allows 2 or more clients to exchange text messages.
Single player games can transport you into fantastic worlds and tell incredible stories. What could be better than sharing these experiences with your friends? Unfortunately, multiplayer programming is one of the more demanding tasks in the life of a game developer, and your game will succeed or break with the network code. ShiVa offers many Read the full article …
According to Google’s rules, the APK file of an Android app must not be bigger than 50 MB. Sometimes, that is just not enough. In this tutorial, you will learn how to make your big applications fit for the Google Play store by creating additional packages and caching them dynamically with ShiVa!
In a game, you can download a stk file containing another game and launch this second game. This tutorial explains how.
This article explains the basics of network management, this is a must read before any other network tutorials