Blog – ShiVa Engine

Category Archives: Blog

ShiVa beta DRs going public

ShiVa 2.0 betas currently follow a fixed release model. Every few months, you get a new version with new features and bugfixes and a new number at the end. Testing and packaging each release takes up a considerable amount of time, and we always ask ourselves


Thoughts on the deprecation of OpenGL on macOS

Last Monday, Apple kicked off their annual WWDC event with the usual keynote talk, where they previewed the updates to their 4 operating systems macOS, iOS, watchOS and tvOS. Apart from the Apple Watch, ShiVa runs on all these platforms, so we have to keep a close eye on all changes.


Happy Holidays 2017! ShiVa 2.0 beta 9 is here

Dear ShiVa Community, we are happy to announce the release of ShiVa 2.0 Beta 9, just in time for the holiday season! While this is mostly a maintenance release, it still comes with a number of important updates which you should definitely try out.


Tables with tables in tables

ShiVa is a C++ engine with a Lua scripting interface. While this works great for calling API functions, it does have its pitfalls when it comes to organizing and storing data. Since tables are the main (in fact, the only) data structuring mechanism in Lua, these pitfalls become especially apparent when trying to combine ShiVa Read the full article …


Happy Holidays 2016! ShiVa 2.0 beta 8 is ready

Dear ShiVa Community, we are happy to announce the release of ShiVa 2.0 Beta 8, just in time for the holiday season! This beta contains numerous fixes and improvements to the engine as well as one of the last big editor modules: The Lua script debugger has arrived!


ShiVa 2.0 beta 7 released

We are happy to announce the release of ShiVa 2.0 beta 7! Please join us in testing the new Multiplayer Server, the revamped plugin system, and the first chunk of the material editor!


Case Study: KUMOON

KUMOON has been a constant companion on the ShiVa news feed for the last few months, our ShiVa user forum, and a driving power behind the development of the Polyglot, SteamWorks and SteamVR plugins for ShiVa. After KUMOON’s successful release on STEAM earlier this year, it seemed only fitting that we sat down with designer Read the full article …


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