Beta – ShiVa Engine

Beta

stbetaTired of waiting for stable releases? Are you feeling adventurous and would like to try out new and exciting things? Switch your release channel to Beta and be the first to get your hands on fascinating new technology! Your feedback will allow us to create products that match your requests. This program is only available to BASIC and ADVANCED users. If you have purchased any ShiVa license after Jan 1st 2012, you are invited to download the installer package from this page and take part in the testing phase.
As of Feburary 2019, our old beta page is being phased out. Separate login credentials for beta.shivaengine.com will no longer be required. Instead, please authenticate yourself with your shiva3dstore.com e-mail and password.


[betaEditor]


ShiVa Editor 2.0 Beta

The current modules of ShiVa 2.0 are live and ready for testing:
- ShiVa 2.0 base framework
- Log module
- Game module
- Console module
- Authoring module
- Navigator module
- Script Editor module
- Module Explorer module
- Project Explorer module
- AIModel module
- Scene Viewer/Attributes Editor/Ambience Editor combination module
- Android Studio support
- tvOS plugins and TV touch remote support
- high performance Qt5-powered Editor UI
- HUD module
- Font module
- Texture module
- Rendermap/Pixelmap settings editor
- Mesh viewer
- Sound/Music waveform rendering and preview playback
- Particle module
- Trails module
- SoundBank module
- AnimClip module
- TextureClip editor
- engine plugin module
- new ShiVa server (you need to recompile the client too)
- (partial) HTML5 plugin support
- Win10 UWP/VS2015 support
- Material module with 1.9.2 material support (PBR coming later)
- script debugger
- first batch of tutorials and samples
- profiler module


Installation and migration instructions

The ShiVa 2.0 beta is available for Windows, Mac OS X and Linux. When you first start ShiVa, you will be prompted to register your software again. Registration is now mandatory, even for the free Web Edition. If you own a license newer than Jan 1st 2012, we have already transferred it to new 2.0 license server. Web licenses can be activated from within the editor, Basic and Advanced licenses must be purchased from our new store. Your username ( = email address) and password for the editor are identical to your store login on www.shiva3dstore.com. If you have forgotten your password, you can reset it through the store interface.
If you have used a ShiVa beta version before, we highly recommend deleting the ShiVa cache and settings folders BEFORE your first start. You can find them under:
- Windows: C:/Users/your_username/AppData/Local/ShiVa
- OSX: /Users/your_username/Library/Application Support/ShiVa
- Linux: /home/your_username/.shiva
When working with 1.9.2 projects, please ALWAYS WORK FROM BACKUP PROJECT. Once a project file has been opened, changed and saved in 2.0, it is unlikely that you will be able to continue working in 1.9.2 on the same file!
Furthermore, you should delete the BUILD, CACHE and SAVES folders from your duplicated projects before importing them into ShiVa 2.0.
Since beta 9 requires the shaders to be rebuilt, please make sure you clear the old shader cache (Game properties > Edit > Clear shader cache) before testing your games, otherwise you might get unexpected performance drops!
The samples can be downloaded separately from this address: ShiVa_Samples_beta9.ste


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Bug Tracker

We build Betas to give our customers early access to our latest software. At the same time, we need your input to make ShiVa better, find bugs and test the software thoroughly - the thousands of your eyes see more than just we developers can. Therefor, please join the ShiVa Bug Tracker and let us know about any problems you might come across.


Console Engines

consolesConsole engine are available without any additional cost with every ShiVa and Advanced license, but access is restricted to registered console developers. Please contact us if you are a registered console developer and require the password.
Go to our dedicated console page to gain access to the latest console engines.

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